I’ve been in the gaming industry longer than most anybody – getting to the grey hair and all that. They’re also some of the biggest fucking idiots. It’s a very small portion of the gaming industry that works that way, and some of these people are my favourite people in the world to fight with – they’re the most beautiful and pure, brilliant people. With the merger's announcement, Unity's stock value took a sharp drop, adding to a steady decline over the past year despite its large base and expanding pursuits.Īnd lastly regarding the merger, had an interview with Unity's Senior Vice President and former Amazon executive, Marc Whitten, and John Riccitello, Unity's current CEO and the former CEO of Electronic Arts (A company infamous for its monetization practices, as well as being voted the Worst Company in America twice during Riccitello's own tenure there in 20).ĭuring the interview, regarding the pushback from developers over early monetization implementation, John Riccitello said the following:įerrari and some of the other high-end car manufacturers still use clay and carving knives. IronSource discontinued Install Core in 2021, turning its focus to new ventures, but their reputation as an adware distributer persists. They were makers of Install Core, a content distribution platform that bundled application downloads together and became a vector for adware, unwanted browser extensions, and malware. Unity is merging with IronSource, a company focused on mobile app monetization and distribution. This was to be an act of good will that would have showcased Unity's own dedication to the quality of their engine.īut only 3 months later Gigaya and the project was canceled, due to Unity restructuring and abruptly laying off about 200 of their employees, likely because. This would have been them "eating their own dogfood" whereby actually using their own product they will be better able to gauge internally the struggles their typical userbase deals with on a regular basis. I'm willing to learn whatever else I don't know or do whatever I need to in order to have some other games or demos to work with.If you don't know what's going on, the timeline of events goes something like:Īfter years of odd decisions, acquisitions, and bloat to the engine, Unity announces that they're finally going to make a game/project Gigaya with their own engine. ![]() ![]() Everyone has already used those in their reels and it's equatable to using a recognizable template for a resume and it's not exciting. I have done Wwise's free online course which comes with Cube, and Unity has Angry Bots. Does this exist? I see a lot of assets and music available for free on r/gamedev, but are there not any fully-functioning games that I could play around with?Īs you all probably know already, it's a little bit of a Catch 22 in that you need audio implementation experience for getting into game audio, but there aren't really any games available for experimentation–audio or otherwise. Hello! I'm trying to find a free game –or one that would be cheap– that I could mess around with and try implementing audio into it with Wwise, FMOD, or whatever audio middleware would be appropriate.
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